﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace Please_starve.Sprites
{
    public struct Sprite3DTextureInformation
    {
        public string assetName;
        public int rows;
        public int coloumns;
        public Vector2[][][] framePositions; //[rows][coloumns][4]
    }
}
